Blood Blade

Blood Queen, look dev, lighting texturing and shading done in maya, substance and arnold render. A bit of post processing in Photoshop.
Used the sweep mesh function from maya to create the sword and Volumetric shaders for the blade and the hairs helped me recreate the surreal and abstract tone of the OC.

Queen Model and gorgeus anatomy by https://www.artstation.com/feds

Based on "Blood Blade" Concept by the incredible visionary artist Bastien LeCouffe DeHarme

https://www.artstation.com/artwork/Yz6DY